REVIVAL SCHOOL • FIRST STEPS

Your first day on Caballa Island.

A beginner-friendly route that explains what matters first without spoiling the entire adventure.

AccountCharacterQuestsDrillingSkillsProgression
Revival School guide
01

Create your Revival Account

Create the account on this website. Your first game account is created and linked automatically, so the same login can take you from the portal into Trickster Revival.

02

Choose your character

Trickster begins with eight classic characters divided into Power, Magic, Sense and Charm types. Your character determines the family of jobs and skills available later.

VIEW CLASSES
03

Follow the early quests

Talk to NPCs, read quest objectives and use the first areas to learn movement, combat, inventory and the rhythm of Caballa Island.

QUEST LIBRARY
04

Learn to drill

Drilling is a defining Trickster system. Equip a drill, search the ground for buried items and learn how soil and drill limits affect exploration.

DRILLING GUIDE
05

Build your skill path

Do not rush every skill point. Learn what your class is trying to become, then plan around the job path you actually want.

CLASS BUILDS
06

Understand pets & equipment

Pets, weapons, armor, accessories and other systems become increasingly important as you progress. The Revival School connects their origins and uses.

PET LIBRARY
07

Ask the community

If a mechanic feels confusing, use the Wiki first and the community second. A healthy MMO is easier when players share what they learn.

INFO CENTER
BEGINNER HANDBOOK

Everything you need before leaving the early game.

A practical reference for the systems every new Trickster player meets first.

CONTROLS

Movement & interaction

Move by clicking the ground. Click NPCs, monsters, portals and interactable objects to use them. Keep an eye on your position before clicking through crowded areas.

HUD

HP, MP, EXP & TM

HP is your health and MP powers many skills. Base EXP raises your character level. TM EXP is a separate progression track used to learn and improve skills.

STATS

Power, Magic, Sense & Charm

The four character families emphasize different combat and utility identities. Your starting character fixes your job family, while builds determine how you specialize inside it.

QUESTS

Read objectives carefully

NPC quests are a major source of progression and also teach the world. Check requested quantities, monster or map names and whether an item comes from combat, drilling or another NPC.

TM

Skill progression is separate

Do not treat TM Level as ordinary character level. Skills have their own requirements and point costs, so spending without a job plan can delay the abilities you actually want.

INVENTORY

Weight matters

Items have weight. Consumables, quest materials and drill finds can fill your carrying capacity quickly, so sell, store or bank things you do not need before a long trip.

EQUIPMENT

Check requirements and stats

Weapons, headgear, shields and accessories can alter several statistics. A higher-level item is not automatically better for every build; compare the attributes that support your class.

DRILLING

Match drill to terrain

Drills have level requirements, preferred soil, maximum depth and durability. Use the Revival School drilling table to choose an appropriate drill before hunting buried quest materials.

OPEN DRILLING →
COMBAT

Know your target

Monster level, behavior and resistances affect how comfortable an area feels. Carry recovery items and move to a safer map if normal enemies are consuming too many resources.

JOBS

Plan advancement early

Each of the eight characters advances into a second job and later into third-job paths. Revival School lists the Pure and Hybrid routes and the historical advancement requirements.

OPEN CLASSES →
BANK

Keep important materials safe

Use storage for materials you expect to need later instead of carrying everything. This is especially useful for quest, compound and event items whose purpose may not be obvious at first.

ECONOMY

Galders & shops

Galders are the normal in-game currency. NPC shops cover basic supplies and equipment, while other systems may use their own exchange items or currencies. Check the item source before discarding it.

RECOMMENDED LEARNING ORDER
  1. Choose a character and understand its class family.
  2. Follow early NPC quests and learn the HUD.
  3. Practice combat and recovery-item management.
  4. Learn drilling when quests begin asking for buried materials.
  5. Watch Base Level and TM Level separately.
  6. Plan your second-job path before spending skills blindly.
  7. Use the Wiki map, quest and item links whenever an objective is unclear.
Revival School ruleHistorical mechanics are documented as historical when appropriate. Server-specific rates, availability and balance should be verified against the live Trickster Revival configuration rather than guessed.
IN-GAME WALKTHROUGH

Visual walkthrough slots.

The handbook above is complete as a text-first beginner reference. These reserved slots can receive real Revival client captures later without making screenshots a requirement for the guide itself.

CHARACTER CREATIONHUD & QUESTSDRILLINGSKILLS